Defeating Spawner Buildings in Tower Rush

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Save them for the troops. If you adored this article and you would like to obtain more info relating to tower rush generously visit our page.

This strategy relies entirely on placing passive buildings—like Goblin Huts or Barbarian Huts—that constantly generate cheap units over a long period.


Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.


Heavy Spell Removal


The Poison spell is uniquely designed to completely ruin a Spawner player's day because its lingering damage-over-time effect lasts for several seconds.


If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.


  • Save them for the troops.
  • If you use your Fireball on their tower first, they will immediately drop the hut safely.
  • The massive damage radius will guarantee a hit on both targets.

Piercing the Waves


If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.


By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.


The SolutionHow to Use It
Heavy SplashPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troops
Air SniperFly it across the river safely out of range of ground defenders to snipe the hut directly from the air

Playing Aggressively


The worst thing you can do against a Spawner deck is play passively and let them dictate the pace of the match.


Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.



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