The Power of Tornado in Tower Rush

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Tornado completely hard-counters the Miner. If you loved this short article and you would like to get a lot more information regarding tower rush kindly stop by our webpage.

In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.


The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.


Waking the King


The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.


The unit will hit the King once, waking him up for the rest of the entire match.


  • Tornado completely hard-counters the Miner.
  • A 3-elixir Tornado pull is often a massive positive trade.
  • Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.

Maximizing Area of Effect


This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).


If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.


Pro StrategyHow to do it
The Anti-Death Damage PullTornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river
The Retarget PullTornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed

A Grandmaster's Tool


The Tornado is not a card you can simply drop and forget; it requires intense spatial awareness and perfect timing.


Spend the hours required to memorize the pull tiles.



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