Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.
This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Small Spells, Big Impact
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
- It is the most reliable spell.
- Practice predictive small spells.
- Use small spells to finish off weak towers in overtime.
Massive Area Damage
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
| Magic Tactic | Risk Level |
|---|---|
| Spell Spam | Extremely risky in single elixir, as it leaves you defenseless |
| Pre-firing | Catastrophic if the opponent places nothing, wasting 4 mana |
Spell Selection
A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.
Always ensure your spells cover the inherent weaknesses of your primary troops.
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