Understanding Elixir Math in Tower Rush

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If your bar reaches 10 and you do not play a card for 2. If you have any kind of concerns relating to where and how you can utilize tower rush, you can contact us at the web-page.

The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.


Every time you place a card, you are making a financial transaction, betting your current energy against the opponent's available energy.


The Ticking Clock


This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.


If your bar reaches 10 and you do not play a card for 2. If you adored this article so you would like to obtain more info pertaining to tower rush nicely visit the web-site. 8 seconds, you have permanently lost one unit of energy that you can never recover.


  • They are a risky investment that pays out massive dividends over time.
  • The 'first play' dilemma is real.
  • Tracking generation is just as important as tracking spending.

The Profit Margin


You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.


Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.


Economic InteractionProfit/LossResult
Using The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safe
Using a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game

Tracking the Numbers


You should always know exactly who is 'up' in elixir at any given moment.


Master the economy, and you master the game.

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