The Rock-Paper-Scissors Strategy in Tower Rush

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The Core Mechanics For example, a massively expensive P.E.K If you loved this article and you would like to obtain a lot more facts regarding tower rush kindly go to our webpage. .

At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Core Mechanics


For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • The triangle dictates your offensive timing.
  • Always consider the Z-axis.
  • Sometimes, playing into a counter is necessary to fix your hand.

Advanced Baiting and Archetypes


Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Unit CategoryWhat it BeatsWeaknesses
Multiple Small UnitsHigh DPS single-target tanks, Princes, P.E.K. If you liked this article and you would such as to receive more info regarding tower rush kindly go to our webpage. K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

Why the Meta Changes


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Master the triangle, and the trophies will follow naturally.

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